I. Introduction
A. Attention Grabber
B. Background of video games and how they have changed
C. Thesis Statement - Video games are more influential than watching movies for children.
D. Forecasting - Video game rating vs. movie rating. Desensitization. Social Aggression in children. Live video games unmonitored.
II. Body
A. Interacting gets children more involved in what they are watching and doing. Being desensitized by harmful or sexual scenes.
B. Difference in video games now from the old versions.
C. Video game ratings vs. Movie ratings
D. Social aggression in children who grow up playing video games
E. Live gaming and what children are expose to through other gamers. Real life example.
F. Opposing Views
G. Refute
III. Conclusion
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